If it fails, quick load and try again.Įven Interloper would become a joke with quick save. > Trying to light a campfire? Quick save, then try. > Seeing a wolf? Quick save, try to take it out, if it fails, just quick load and try again. OR, if container contents is determined at the creation of the world, which seems to be the case, you would save before doing a major 'looting' operation (like searching through 5 houses in Coastal Town), loot them normally, memorize where the loot is and where it isn't, then quick load and just go to the locations and containers you actually want.
> About to loot a container? Quick save, and if the container doesn't yield anything, just quick load. With quick save, the game would become a joke: They want you to make mistakes and try to resolve the consequences without just pressing a Quick Load button and trying again. Also, go to sleep on a bedroll. I have learnt that the only way to save the game is to go out the door of a house & come back in. But in survivor mode that setting is not available. They want you to think before you do something risky. The Long Dark In wintermute mode you can adjust the settings so game auto saves.
They CHOSE not to, because it doesn't fit with their vision for the game. It would have been so much easier to save the game. Originally posted by caddy10:Why didn't the developer just put in a quick save function.